
The long-awaited Valorant mobile game trial has finally begun. At the mobile game demo, we interviewed Andy Ho, Executive Producer of Riot Games, and Jin Yibo, CEO of Tencent Interactive Entertainment and Tengjing Sports, who elaborated on the positioning strategy, technical challenges and future layout of the mobile game version, presenting an "original" high-competitive tactical shooter mobile game to players around the world.

Maintain the soul of "tactical competition" and hit the core players directly
In the interview, Andy Ho emphasized that Valorant mobile games are not "lightweight" products that compromise for mass entertainment, but a product that continues the core experience of PC and serves "competitive players". The development team has always adhered to two key words: "fairness" and "competitiveness", from operational feedback, tactical depth, map restoration, character skills, to the optimized design of the mobile terminal, and strives to make veteran players "feel like they are back on the PC side".
Technical Challenges and Innovation: How to "Restore Perception" on Mobile
In order to achieve the restoration of the feel, the R&D team not only polished the picture performance and character animation frame by frame, but also deeply optimized the touch screen control logic. Andy Ho pointed out that the control logic of the mobile game is not directly copied from the PC, but while maintaining the threshold of competition, the aiming and positioning mechanism suitable for thumb operation is designed - striving to balance the "freedom of operation" and "the comfort of the touch screen experience".

For example, in details such as sliding scope, flash reaction time, and kill feedback, Riot has introduced a "competitive visual feedback system" to ensure that players can maintain tactical judgment and rhythm control in high-intensity confrontations.
Social and anti-cheating: Tencent's deep empowerment
Jin Yibo revealed that the Valorant mobile game was jointly developed by Riot Games and Photon, and the core modules such as anti-cheating, security linkage and social system accumulated by Tencent in mobile e-sports were introduced at the technical level. He said: "Mobile games are not only an 'extension' of terminal games, but also a key entrance to ecological expansion. ”

According to reports, the mobile game will open up Tencent's social system, introduce AI intelligent voice recognition, reporting system, data synchronization and other functions, and provide a stable and fair server environment when the national server is launched, so as to ensure the fairness of the competition and the health of the community.
Content Rhythm and Competition System: Build a "long-term" ecology
In terms of content updates, the mobile game will maintain rhythm and synergy with the terminal game, including map rotation, agent launch, battle pass, etc., and plans to simultaneously promote the e-sports event ecology of mobile communication.

Jin Yibo mentioned: "We hope to have an independent mobile game league system in the future, but it will not cut off the entire Valorant esports ecosystem. "It also means that, from amateur to professional leagues, Valorant Mobile will become part of tactical shooter esports around the world.
Written at the end: Born for you who truly love competition
Both Riot and Tencent have stated that Valorant mobile games will not take the "fast food" route, nor will they aim to be "traffic hits", but will be tailored for players who truly love competition, fairness and strategic depth.
In the "tactical shooter mobile game", which is still a blue ocean track, Valorant Mobile intends to do - not to reduce the dimensionality of the strike, but to create a high-dimensional experience.
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